
Nevyn Auscent
Broke Sauce
1195
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Posted - 2014.03.30 07:38:00 -
[1] - Quote
mynnna wrote:
So what do you do? You can't go and handwave something to make the goo all more valuable, because doing so by enough to make goo mining competitive even just with other kinds of mining means you increase the cost of Tech II by several hundred percent. So that's out. Clearly the solution is to just make it a sporadic, incursion-like activity right? That would make it valuable enough, surely, and give you a means to preserve the bottleneck that gives R64s their value in the first place to boot.
May I present a counter argument that allows for the concept of ring mining to still live, that you appear to have not considered. 'Ring Mining' to stand for whatever active method of getting Moon Goo should be brought in to replace passive moon extraction.
That ring mining provide not just moon goo. If Moon Goo is the sole product of ring mining then obviously your maths is right. (Just for a note, based on averages from March 2012-March2013 incursions only provide sufficient income for 70 players to earn 100 millions isk/hr assuming they ran 24/7.) However if Moon goo is a minor product along side another major product then Ring Mining can be worth it compared to other mining fairly easily. If we take the figure of 40 Mil/Hr for a decent Null sec miner with boosts, which last I looked was a fairly decent figure, much better than any high sec miner will turn. Then we only need to add another 26 Million of alternative products to bring it up to equivalent.
For an example. If we added in an event that happened across all area's of space, that created a bunch of grav anomalies in a constellation. These Anomalies would have ore appropriate to the region. And in addition they would yield moon goo as per your maths above with R64's being Null based & poor moon minerals being anywhere (Amount to be based on averages used per month vs how common these anomalies are). Now we have a mechanic that would always be worth a miners time to take part in, since it is a higher hourly income than they could turn by doing standard mining in their region. It may still not compete with Ratting/Missions, but given how poor mining in general is relative to Ratting & Missions, that's a very hard thing to do.
Sorry for derailing this off your CSM campaign though, just wanted to present alternative side thoughts to an idea you appear to be simply binning, as the current status quo obviously favours your coalition idea's to keep alive theories to change it in good ways seem worth while. |